collar_full: (Default)
The magic system in Motherland: Fort Salem seems to be one with soft rules. Most major effects require a witch to use her voice, though the vocalization can be above or below the human range, or even be a mix of both with some sounds falling in the human range. Mixing sounds, or seeds, is common for more complex workings. Silencing a witch is a sure way to prevent her from doing any workings.

Raelle is a Fixer, able to heal with her touch. She uses Christian scripture when she heals*, to help focus her thoughts and calm her mind. Currently when she heals she takes on a portion of the wound or illness upon herself. Other fixers don't do this so I am assuming this is something that higher training can work around.

Fixers are also good with linking, which is part telepathy and part empathy. In fact when a healing occurs there is a good chance the Fixer will link and absorb some of the memories or emotions of the wounded.

Fixers have also been shown to be able to control other bodily functions. During one exercise Raelle made the entire class fall asleep in an instant.

All cadets are trained in basic combat workings. So far this has taken the form of a "wind-shield", which is a defensive spell which is very small localized tornado like field that disintegrates objects that enter it. It is invisible and seems more sonic to me than wind. Wind-strike is first offensive spell they learn and it is basically a large gust of wind (or sonics) that can push a grown man off his feet.

Other magic that has been show:
Drawing a rune or sigil on a lock to either strengthen the lock or to unlock a locked door. (it is possible the witch was using a seed while doing these small workings.)
Storing vocal seeds
Protective charms

There was also a Beltain dance that seemed part ritual and part invocation as the dance "picked the partner for you."

*Which seems very culturally unacceptable. One character during a linking exercise said, "Don't talk that pagan-Cristo shit around me."



App work

Apr. 30th, 2020 03:06 pm
collar_full: (Default)
Raelle has a problem with authority figures, at least when it comes to the military and federal government. She is suspicious of such august bodies as to her they don't see people, they see numbers. Having lost her mother to the military you can understand why she feels this way. Still she did not try and get out of her society's conscription on her eighteenth birthday and went off to basic training at Fort Salem.

She is a healer, despite having to take some of the wounds from those she heals, and a witch, which isn't so uncommon in her world. In fact witches are normal and mostly accepted, her ancestors having made a treaty with the powers that be long ago to defend what would become the United States from all threats.

She does have a chip on her shoulder as far as the military goes, convinced she is just going to become fodder like how she assumes her mother was. She has a lot of anger on this issue, but ends up coming around and supporting her unit, though she still doesn't trust the brass.

Key words:
Mistrustful
Rebellious
Wild
Independent
Conflicted
Tough
Caring
Lower class
Healer
Brave
Willing to risk death to help others

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